The question, “Is MMR based on KDA?” is one that echoes through countless gaming communities, from the competitive arenas of League of Legends and Dota 2 to the tactical skirmishes of Valorant and Overwatch. It’s a fundamental query that speaks to a player’s understanding of how their in-game performance truly translates into their ranked progression. To cut straight to the chase: while individual performance metrics like KDA (Kills, Deaths, Assists) might feel incredibly significant to players, they are overwhelmingly *not* the primary, direct driver of your Matchmaking Rating (MMR) in most competitive games. Instead, MMR systems are far more nuanced, predominantly anchored to the single most critical outcome in any team-based game: the win or the loss.
This article will delve deeply into the intricacies of MMR systems, dissect the perceived value of KDA, and illuminate why the relationship between the two is, at best, indirect and often misunderstood. We will explore the core philosophies behind skill rating algorithms, expose the pitfalls of relying solely on KDA, and ultimately guide you toward a clearer understanding of what genuinely influences your climb up the competitive ladder. It’s an exploration vital for any serious player seeking to optimize their approach to ranked play and truly understand the mechanisms that govern their competitive journey.
Understanding MMR: The True North of Competitive Gaming
At its heart, MMR, or Matchmaking Rating, is a numerical value that game systems assign to each player to represent their skill level. Its sole purpose is deceptively simple yet profoundly impactful: to create fair and balanced matches. The idea is that teams with similar average MMRs will yield competitive games where victory is uncertain, purely based on skill rather than overwhelming disparities.
The Foundational Principles: Elo and Glicko Systems
Most modern competitive games, particularly those with a strong emphasis on strategic depth and team play, build their MMR systems upon variations of established rating algorithms like the Elo rating system and its more sophisticated successor, the Glicko-2 system. These systems were originally developed for chess but have been adapted to fit the dynamic environments of video games.
- Elo Rating System: This system primarily focuses on the outcome of a match (win or loss) and the relative skill levels of the opponents. If you win against a higher-rated opponent, you gain more points; if you lose to a lower-rated opponent, you lose more. Conversely, winning against a lower-rated opponent yields fewer points, and losing to a higher-rated one results in a smaller deduction. It’s a zero-sum game: points are transferred from the loser to the winner.
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Glicko-2 Rating System: An advancement over Elo, Glicko-2 introduces two additional concepts:
- Rating Deviation (RD): This signifies the “uncertainty” or “volatility” of a player’s rating. A new player will have a high RD, meaning their rating will change dramatically with each game. As they play more, their RD decreases, and their rating becomes more stable, leading to smaller MMR adjustments per game. This helps the system place new players more accurately and quickly.
- Rating Volatility: This measures the expected fluctuation in a player’s rating over time. It helps account for players whose skill level might change rapidly (e.g., due to improving, declining, or smurfing).
This sophistication allows for a more accurate and responsive skill assessment, especially for players who are new, returning, or significantly improving/declining.
The core takeaway from both Elo and Glicko is this: your MMR changes primarily based on whether your team wins or loses the game. No matter how many kills you rack up or how few deaths you incur, if your nexus explodes or your objective is captured, your MMR will likely decrease. Conversely, if your team secures the victory, your MMR will increase. This fundamental mechanism is what makes team-based competitive games inherently different from individual skill challenges.
Deconstructing KDA: A Snapshot of Individual Performance
KDA, an acronym for Kills, Deaths, and Assists, is perhaps the most visible and easily digestible metric of a player’s individual performance in many competitive online games. It’s prominently displayed on scoreboards and end-game screens, making it an immediate point of focus and often, a source of pride or frustration for players.
- Kills (K): Representing the number of times a player directly eliminates an opponent.
- Deaths (D): Indicating the number of times a player has been eliminated by opponents.
- Assists (A): Signifying participation in an opponent’s elimination, often by dealing damage or providing crowd control without securing the final blow.
Players often calculate their KDA ratio, typically (K+A)/D, to gauge their personal contribution and efficiency in combat. A high KDA is widely perceived as a sign of a skilled player – someone who contributes significantly to teamfights, avoids dying, and is generally “carrying” their weight. This perception is understandable; after all, securing kills and avoiding deaths are often direct pathways to gaining an advantage in a match.
However, despite its intuitive appeal and immediate clarity, KDA is merely a snapshot of one facet of a player’s performance. It tells us about combat efficiency but says very little about other crucial aspects of gameplay that directly contribute to winning. It’s like judging a soccer player solely by their goals and red cards, ignoring their passing accuracy, defensive positioning, or overall strategic contribution to the team’s victory.
The Direct Relationship: Why KDA is NOT the Primary MMR Driver
The overwhelming consensus among game developers and competitive gaming analysts is that KDA, as a standalone metric, is *not* a direct or primary factor in MMR calculation for established players in the vast majority of competitive titles. There are several profound reasons for this design choice, each stemming from the core philosophy of what MMR truly represents: overall skill in contributing to a *win*.
1. Lack of Direct Win Correlation
A high KDA does not inherently guarantee a win. Imagine a player who consistently gets many kills but fails to coordinate with their team to secure objectives (like towers, dragons, or bombs) or makes critical errors in late-game decision-making. They might have an impressive KDA on paper, but if their team consistently loses, their individual prowess is not translating into actual victories. MMR systems are designed to reward winning, because winning is the ultimate goal in a competitive match. If KDA were a primary factor, it would create scenarios where players with high KDA in losing games would still gain MMR, undermining the very concept of skill leading to victory.
Consider a scenario: Player A gets 15 kills, 2 deaths, and 5 assists, but their team loses because Player A spent too much time hunting kills instead of helping secure the Baron Nashor. Player B gets 3 kills, 5 deaths, and 10 assists but makes critical shot calls, places vital vision, and helps their team secure crucial objectives, leading to a win. In almost any MMR system, Player B’s MMR would increase, while Player A’s would decrease. This perfectly illustrates that the win/loss outcome trumps individual combat statistics.
2. Role Disparity and Bias
KDA inherently favors certain roles and playstyles over others. In many games:
- Carries/Damage Dealers: Roles like ADCs, Assassins, or Duelists are designed to deal high damage and secure kills. Naturally, they will often have higher KDA numbers.
- Supports/Tanks: These roles often prioritize utility, crowd control, vision, and protecting their teammates. Their contributions, while vital for winning, rarely translate into high kill counts. In fact, a good tank might intentionally initiate fights and soak damage, leading to more deaths but creating space for their damage dealers to shine and win the engagement. A support player focused on vision control and peeling might have a KDA of 0/5/20, a seemingly poor ratio, yet be instrumental in securing the win.
If KDA were a significant factor in MMR, it would unfairly penalize players in roles that don’t traditionally accrue high Kills or low Deaths, distorting the skill measurement across the player base. It would discourage players from fulfilling their necessary roles and instead incentivize them to “kill steal” or play selfishly for individual stats.
3. Objective Play Neglect
Most competitive games, especially MOBAs and objective-based FPS titles, are won not by eliminating opponents indefinitely but by completing specific objectives: destroying the enemy base, capturing control points, escorting payloads, defusing bombs, etc. KDA offers no insight into a player’s contribution to these crucial game-winning actions. A player might have a poor KDA but be a master strategist, consistently making the right calls for objective timings, split-pushing, or intelligent rotations, which are far more impactful than raw combat stats.
Consider League of Legends: securing Baron, Elder Dragon, or destroying towers are paramount to victory. These actions often require excellent game sense, macro-level strategy, and teamwork, none of which are reflected in KDA. In Valorant, planting or defusing the spike, and managing economic advantage, are critical. KDA alone doesn’t tell that story.
4. Exploitability and Negative Incentives
If KDA were a primary factor for MMR, players would inevitably optimize their gameplay to maximize KDA rather than to win the game. This could lead to:
- Kill-farming over Objectives: Players might prioritize hunting down vulnerable opponents for kills, even if it means neglecting an open objective that would lead to victory.
- Risk Aversion: Players might avoid engaging in risky but necessary plays (e.g., initiating a dive, defending a critical objective) to preserve their death count, even if these plays are essential for the team’s success.
- Selfish Play: Instead of making plays that benefit the team as a whole, players might focus on securing the last hit on an enemy (kill stealing) or avoiding fights where they might die but their teammates would gain an advantage.
Such behaviors fundamentally undermine the cooperative nature of team games and detract from the competitive integrity of the matchmaking system. The system’s goal is to rank players by their ability to win, not by their ability to inflate a specific statistic.
5. Subjectivity and Contextual Variance
What constitutes a “good” KDA is highly subjective and depends heavily on the context of the game. A 5/5/5 KDA might be excellent for a tank who engaged every fight, but terrible for a carry who was supposed to be dealing massive damage. Furthermore, the KDA in a 15-minute stomp looks very different from a KDA in a grueling 60-minute slugfest. KDA lacks the nuance to capture the dynamic flow of a match and a player’s evolving contribution within it.
In essence, KDA is a descriptive statistic, not a predictive one for overall game impact. While good players often *have* good KDA, it’s generally a *result* of their overall skill leading to wins, not a direct input into their MMR calculation.
The Indirect Influence: Where KDA *Might* Play a Role (and its Nuances)
While KDA is not a direct input for MMR, it’s important to address the rare edge cases or sophisticated systems where individual performance metrics, including aspects related to KDA, might subtly influence MMR adjustments. It’s crucial to differentiate these nuanced scenarios from the common misconception that KDA is a primary factor.
1. Performance-Based MMR Adjustments (pMMR)
Some games, or specific phases within a game’s ranked system, have experimented with or currently utilize performance-based MMR adjustments. The most common application of pMMR is:
- During Placement Matches: For new accounts or at the start of a new ranked season, games might use individual performance to accelerate MMR changes. The logic is that the system is highly uncertain about a player’s true skill level, so individual metrics can help it converge on an accurate rating faster. If a player consistently performs far above the average for their assumed MMR bracket (e.g., exceptionally high damage, vision score, or even KDA for their role), their MMR gains after a win might be slightly amplified, or losses might be less punishing.
- At Lower Ranks: Some systems might apply pMMR more heavily at lower ranks, where the skill disparity between players can be wider and individual “carrying” is more pronounced. As players climb to higher ranks, where team synergy and marginal gains are paramount, pMMR tends to diminish or disappear entirely.
How it works (conceptually): Rather than simply looking at your raw KDA, a sophisticated pMMR system would compare your KDA, damage output, objective contribution, vision score, healing done, etc., against the *average* performance of players on the same champion/role at a similar MMR level. If you significantly outperform that average (win or lose), the system might interpret it as a sign that your MMR is too low, and adjust your rating more aggressively. Conversely, if you consistently underperform, it might accelerate your descent.
Important Nuance: Even in systems with pMMR, the win/loss outcome remains the overwhelmingly dominant factor. A stellar individual performance in a loss will almost certainly still result in MMR loss, just potentially a slightly smaller one. Similarly, a terrible individual performance in a win will still yield an MMR gain, albeit potentially a slightly smaller one. The adjustment is typically marginal compared to the impact of the game’s final outcome.
A notable example was early iterations of Overwatch’s competitive mode, which openly stated individual performance influenced MMR. However, even Blizzard later phased out or significantly reduced its impact at higher ranks due to concerns about players optimizing for stats rather than wins.
2. Detecting Smurfs or Boosters
Game developers are constantly battling smurfs (highly skilled players creating new accounts to play against lower-ranked opponents) and boosters (players who play on other people’s accounts to artificially raise their rank). Extremely high individual performance, including KDA (alongside other metrics like damage per minute, objective score, etc.), especially over multiple games, can signal to the system that a new account’s MMR is too low. The system might then rapidly increase their MMR (sometimes referred to as a “smurf queue” or accelerated rating gain) to move them into their correct skill bracket more quickly. This isn’t about KDA *directly* influencing MMR for everyone, but rather as an indicator for specific account behaviors that trigger accelerated placement algorithms.
3. Post-Match Reward Systems vs. MMR
A significant source of confusion for players stems from the fact that many games use individual performance metrics, including KDA, to determine post-match rewards, achievements, or cosmetic recognition. For instance:
- S-Ranks/Grades: In League of Legends, you get an S-rank based on your performance compared to other players on that champion, which includes KDA, but also CS (Creep Score), vision score, objective participation, etc. This influences mastery points and loot, but *not* your MMR.
- Medals/Cards: Overwatch awards medals for stats like damage, healing, or objective time. These are for display and player satisfaction, not MMR.
Players often conflate these reward systems with MMR, mistakenly believing that a high score or a shiny medal means they should have gained more MMR, even in a loss. It’s crucial to understand that these are separate systems with different purposes.
In summary, while individual statistics *can* play a minor, indirect, and context-dependent role in specific scenarios (like initial placements or smurf detection), they are never the sole or even primary determinant of MMR for the vast majority of competitive games and for established players. The focus of MMR systems remains steadfastly on the win/loss outcome.
The True Pillars of MMR Calculation (Beyond KDA)
Now that we’ve thoroughly debunked the notion of KDA being a primary MMR driver, let’s solidify our understanding of what genuinely impacts your matchmaking rating. These are the fundamental components upon which virtually all robust competitive ranking systems are built:
1. The Win/Loss Outcome: The Undisputed King
This cannot be stressed enough: the single most important factor determining your MMR change is whether your team wins or loses the game. A win increases your MMR, and a loss decreases it. This is the bedrock of competitive integrity, as it directly reflects the ultimate goal of the game. Regardless of your personal statistics, the team’s success or failure dictates the primary direction of your MMR adjustment.
2. The Opponent’s MMR: The Value of Victory
The magnitude of your MMR gain or loss isn’t fixed; it’s heavily influenced by the relative skill level (MMR) of your opponents. This is a core tenet of both Elo and Glicko systems:
- Winning Against Higher MMR Opponents: If your team (or you individually, if it’s a 1v1 game) defeats opponents with a significantly higher average MMR, the system sees this as a more impressive feat. Consequently, you will gain a larger amount of MMR.
- Losing Against Higher MMR Opponents: If you lose to a team with a much higher average MMR, the system doesn’t punish you as severely. Your MMR loss will be smaller.
- Winning Against Lower MMR Opponents: Defeating a team with a substantially lower average MMR is expected. You will gain fewer MMR points, as it wasn’t a challenging victory.
- Losing Against Lower MMR Opponents: Losing to a team with a much lower average MMR is considered a significant underperformance. You will lose a larger amount of MMR.
This dynamic ensures that your MMR accurately reflects your ability to overcome varying levels of challenge, not just your ability to win any game.
3. Team Averaging: Balanced Expectations
In team-based games, the MMR calculation often considers the average MMR of both teams. Before a match begins, the matchmaking algorithm tries to create two teams with roughly equal average MMRs. The expected outcome of the match is then determined by this comparison. If your team had a slightly lower average MMR but still won, your MMR gain might be slightly higher to reflect overcoming the odds. Conversely, if your team had a higher average MMR and won, your gain might be slightly less because the victory was “expected.”
4. Confidence/Volatility (Rating Deviation – RD): How Sure the System Is
As discussed with Glicko-2, the concept of Rating Deviation (RD) or “volatility” plays a crucial role. For new accounts, or players returning after a long break, their RD is high. This means the system is less confident in their current rating. To quickly place them accurately, their MMR will change significantly with each game – large gains for wins, large losses for defeats. As they play more games, the RD decreases, and the system becomes more confident in their rating, leading to smaller, more stable MMR changes per game.
5. Pre-Season/Placement Games: Accelerated Calibration
Placement games at the start of a ranked season or for a new account often employ a more aggressive MMR adjustment algorithm. This is designed to rapidly calibrate a player’s initial rating. While individual performance *might* play a very minor, temporary role here, the primary accelerator remains the win/loss streak and the relative MMR of opponents. Winning a series of placement games will yield much larger MMR gains than winning regular ranked games, regardless of your KDA.
To summarize the core influences, we can present this information in a clear table:
| Feature/Metric | Primary Impact on MMR | Secondary/Indirect Impact | Why (Brief Explanation) |
|---|---|---|---|
| Win/Loss Record | High (Direct & Dominant) | N/A | Defines the ultimate game outcome; the singular goal of competitive play. |
| Opponent’s MMR | High (Direct) | N/A | Determines the magnitude of MMR gain/loss; winning against stronger foes is more rewarding. |
| Team Average MMR | High (Direct) | N/A | Used to calculate expected match outcome; influences the exact points gained/lost. |
| Rating Deviation (RD)/Volatility | High (Direct, especially for new/unstable accounts) | N/A | System’s confidence in your rating; dictates how much MMR changes per game. |
| KDA Ratio (Kills, Deaths, Assists) | Low to None (Direct) | Potentially Minor (Indirect, in specific pMMR systems, mainly for new accounts/placements) | A snapshot; ignores objectives/role; easily exploitable if factored directly. |
| Objective Play/Vision/Macro | High (Indirect – crucial for achieving Wins) | Potentially Minor (Indirect in some pMMR systems as part of overall performance metrics) | Essential for securing wins, but not a direct, standalone MMR input in most systems. |
Understanding these true pillars is paramount for any player serious about improving their ranking. It shifts the focus from individual stat-padding to understanding and executing game-winning strategies, which is what competitive gaming is truly about.
The Psychological Impact and Player Perception
Given the robust reasons why KDA is not a primary MMR factor, why then does the misconception persist so widely? The answer lies in a confluence of cognitive biases, common player behaviors, and sometimes, the way game interfaces present information.
1. Survivorship Bias and Correlation vs. Causation
It’s undeniably true that very good players often have good KDA. They are skilled at combat, positioning, and avoiding unnecessary deaths. They also tend to win more games. The logical fallacy here is assuming that the good KDA *causes* the wins or the MMR gain. In reality, both the good KDA and the wins are often *outcomes* of high overall skill. Players observe that high-ranked players have impressive KDA ratios and mistakenly conclude that the KDA itself is what propelled them to that rank. They confuse correlation with causation.
2. Focus on Easily Quantifiable Personal Metrics
Humans naturally gravitate towards things that are easy to measure and compare. KDA is simple, direct, and immediately visible on the scoreboard. It’s a personal statistic that offers instant feedback. In contrast, concepts like “good shot-calling,” “effective zone control,” “optimal resource management,” or “timely rotations” are far more abstract, difficult to quantify, and often go unnoticed by other players (and the player themselves). This leads to an overemphasis on KDA as the sole, or at least primary, indicator of individual contribution.
3. The “Solo Carry” Fantasy
Many players, especially in lower ranks, believe that to climb, they must single-handedly “carry” their team. This often translates into a focus on high damage, kills, and minimizing deaths. While individual skill is vital, competitive team games are designed for synergy. The fantasy of the “solo carry” who goes 20/0/5 often overshadows the reality of a well-coordinated team effort where every role contributes to the win in their own way, regardless of their KDA.
4. Misinterpretation of Post-Game Statistics and Reward Systems
As discussed earlier, games often reward players with high KDA or other impressive individual statistics through S-ranks, medals, or end-of-game commendations. These rewards are purely for player gratification and have no bearing on MMR. However, players often misinterpret these as validation that their individual stats are directly influencing their rank, even when they lose the game. This creates a feedback loop where players continue to prioritize KDA, believing it’s the key to their MMR.
5. Lack of Transparency in MMR Systems
Game developers rarely reveal the exact proprietary algorithms for their MMR systems. This lack of transparency, while understandable from a competitive integrity standpoint (to prevent exploitation), leaves players to speculate. In the absence of clear information, players default to what they can see and measure easily: KDA. This fuels the misinformation within the community.
Understanding these psychological factors is crucial for breaking free from the KDA fallacy. Realizing that the system prioritizes wins encourages a more holistic and team-oriented approach to gameplay, which is ultimately more effective for climbing the ladder.
Strategies for Climbing MMR (Focusing on What Truly Matters)
If KDA isn’t the key to MMR gains, what is? The answer is straightforward: consistently winning games. But winning isn’t just about getting lucky; it’s about systematically improving the aspects of your gameplay that lead to victory. Here are concrete strategies focused on what truly matters for your MMR:
1. Focus on Winning: The Singular Goal
Every decision you make in a game should funnel back to the ultimate objective: destroying the enemy nexus, capturing the last point, defusing the bomb, etc. Ask yourself: “Will this action increase our chances of winning?”
- Prioritize Objectives: Always prioritize major objectives over individual kills. A dragon, Baron, tower, or planted spike is almost always more valuable than an extra kill. Learn the proper timings and calls for these.
- Understand Win Conditions: Identify your team’s win condition and the enemy’s win condition. Are you a late-game scaling composition? Play safely early. Are you strong early? Look for aggressive plays.
2. Objective Control and Macro Play
This is where true game knowledge shines and directly leads to wins.
- Vision Control: Place wards, clear enemy wards. Vision provides safety, opportunities for picks, and information on enemy movements, which is crucial for objective secure.
- Minion Wave Management (MOBAs): Understand freezing, pushing, and slow-pushing to create pressure on the map, gain gold advantages, and facilitate objective takes.
- Rotation and Map Awareness: Be aware of what’s happening across the map. Rotate to help teammates in need, secure advantages, or respond to enemy pushes.
- Economic Advantage: Focus on farming efficiently, securing gold, and denying it from your opponents. Gold translates to items, which translates to power, which translates to winning fights and objectives.
3. Team Play & Communication
Competitive games are inherently team-based. Effective interaction with your teammates is paramount.
- Positive Communication: Use pings and chat effectively to convey information (missing enemies, objective timings, gank requests). Be constructive, not toxic.
- Shot Calling (if applicable): If you have good game sense, make clear, concise calls for objectives, engages, or retreats.
- Synergy: Understand how your champion/agent synergizes with your teammates. Play around their strengths and cover their weaknesses.
- Adaptability: Be willing to adjust your strategy based on the game state and your teammates’ performance.
4. Role Proficiency and Self-Improvement
Master your chosen role and champions, and continuously seek to improve.
- Deep Champion Knowledge: Understand your champion’s strengths, weaknesses, matchups, and power spikes.
- Fundamental Mechanics: Practice last-hitting, spell accuracy, movement, and aiming. While KDA isn’t direct, good mechanics often lead to winning engagements, which contribute to wins.
- Minimizing Deaths: While KDA isn’t direct, *excessive* dying is detrimental to winning. Each death is lost time, lost gold, and lost map presence. Focus on intelligent positioning and avoiding preventable deaths.
- Review Your Gameplay: Watch your replays. Identify mistakes, understand why you lost certain engagements or made poor decisions. Learn from them.
- Stay Updated: Keep up with patch notes, meta shifts, and professional play to understand optimal strategies.
“You don’t get MMR for having a good KDA. You get MMR for winning the game. And having a good KDA is often a *consequence* of playing well, which *leads* to winning the game. But it’s not the direct cause of MMR gain.”
— A common sentiment among experienced competitive players and developers.
By shifting your focus from individual stat-padding to a holistic understanding of how to contribute to your team’s victory, you will naturally play more effectively, win more games, and consequently, climb the MMR ladder. True skill in competitive gaming is about impactful contributions that lead to victory, not just a flashy KDA.
Conclusion: Beyond the KDA Fallacy
The persistent belief that “MMR is based on KDA” is a pervasive myth in competitive gaming, rooted in a fundamental misunderstanding of how complex matchmaking rating systems truly operate. As we have thoroughly explored, in the vast majority of modern competitive games, your Matchmaking Rating (MMR) is overwhelmingly determined by one singular, definitive outcome: whether your team wins or loses the match. While individual performance metrics like KDA (Kills, Deaths, Assists) are visible and often correlated with skilled play, they are not direct inputs to the primary MMR calculation for established players.
MMR systems, built upon sophisticated algorithms like Elo and Glicko-2, are designed to measure a player’s ability to contribute to victory. They account for the relative strength of opponents, the confidence in a player’s rating (volatility), and the aggregate performance of teams. Factoring in KDA as a direct component would introduce significant biases, encourage selfish play, neglect crucial objective-based contributions, and ultimately undermine the integrity of the ranking system. The goal of matchmaking is to find fair games that assess one’s skill in winning, not one’s ability to maintain a pristine combat record in a losing effort.
While subtle performance-based adjustments might exist in specific contexts, such as initial placement matches or for rapid smurf detection, these are exceptions and typically represent marginal alterations to the core win/loss impact. The common perception that a high KDA alone should warrant MMR gains, even in a loss, is a fallacy often fueled by easily digestible post-game statistics and a natural human tendency to focus on personal, quantifiable achievements.
For any player aspiring to genuinely climb the competitive ladder and improve their skill rating, the focus must shift beyond personal combat statistics. True progression comes from understanding game mechanics, prioritizing objectives, fostering effective team communication, adapting to game flow, and making consistently impactful decisions that lead to securing victories. Embrace the win-loss paradigm, dedicate yourself to holistic improvement, and you will find your MMR rising as a direct reflection of your enhanced ability to contribute to your team’s success. The ultimate measure of skill in competitive gaming is not how many enemies you defeat or how few times you die, but how consistently you lead your team to triumph.