Lord Kael, a fledgling warlord with the dust of his first major victory still clinging to his armor, stood among the captured enemy soldiers. One hundred battle-hardened men, now disarmed and disheartened, stared back at him. “Well, Kael,” he muttered to himself, “you’ve rounded ’em up, now what in tarnation are you supposed to do with these fellas?” This moment of uncertainty is a common turning point for any aspiring ruler in Mount & Blade II: Bannerlord. The choices you make regarding your captives can profoundly shape your reputation, your coffers, and even the very composition of your armies.
In Bannerlord, what you do with prisoners boils down to a few core options: recruit them into your own ranks, ransom them for a quick buck, execute them to eliminate a threat, or simply let them go. Each choice carries distinct advantages and disadvantages, impacting your gold, influence, party morale, and relationships across Calradia.
Let’s dive deep into the strategic intricacies of managing your wartime spoils.
The Art of Ransom: Turning Captives into Coin
For most players, especially in the early to mid-game, ransoming prisoners is the bread and butter of prisoner management. It’s a reliable way to keep your treasury from running dry after a costly engagement and often the path of least resistance.
How to Ransom Prisoners
There are two primary ways to offload your captives for cash:
- The Tavern Keeper: Every major town in Calradia has a bustling tavern. Head on over, and you’ll usually find a “Ransom Broker” or “Tavern Keeper” willing to take your prisoners off your hands for a set price. This is the most straightforward and frequently used method. Just stroll up, select the option, and watch your gold balance climb.
- Friendly Lords and Castles: If you’re a vassal or have allied with a particular faction, you can sometimes donate prisoners to a friendly castle or town’s dungeon. While this doesn’t directly give you gold, it can provide influence, which is incredibly valuable for a rising lord looking to sway votes or call in allies. Furthermore, it helps clear out your prisoner count without the hassle of traveling to a ransom broker.
Factors Affecting Ransom Value
Not all prisoners are created equal when it comes to their monetary worth. Several factors influence how much coin you can squeeze out of them:
- Troop Tier: Higher-tier troops (e.g., Imperial Legionaries, Battanian Fians) fetch a significantly better price than low-tier recruits or militia. A handful of elite prisoners can be worth more than a dozen greenhorns.
- Hero Status: Captured enemy lords, ladies, and companions are in a league of their own. They can be ransomed for substantial sums, sometimes thousands of denars apiece. However, you can’t just sell them to a regular ransom broker. Instead, you’ll need to wait for a peace treaty to be signed, at which point they are usually automatically released for a hefty sum of gold paid to you (or your faction leader, if you’re a vassal). Alternatively, you can directly negotiate their release with their clan members if they approach you.
- Roguery Skill: Your character’s Roguery skill can have an impact, particularly on the prices you get for selling high-value goods and, by extension, prisoners. A higher Roguery skill might slightly improve the rates you receive.
- Demand: While not explicitly a visible mechanic, it’s generally understood that the demand for various prisoners is constant with ransom brokers. You won’t get a better price by waiting for a “hot market.”
Pros and Cons of Ransoming
Pros:
- Immediate Gold: The fastest way to earn money after battles.
- Low Risk: No morale penalties, no escape attempts to worry about once they’re sold.
- Reputation Neutral: Generally doesn’t significantly impact your relationships with other lords, unlike executions.
- Influence Gain: Donating to friendly garrisons provides valuable influence.
Cons:
- Lost Potential: You lose the opportunity to convert high-tier enemy troops into your own elite soldiers.
- Travel Time: You often have to travel to a town, which can slow down your campaign.
Recruiting the Enemy: Forging Foes into Friends
This is where Bannerlord’s prisoner mechanics truly shine and offer a unique strategic depth. Why simply sell off a perfectly good cohort of elite enemy soldiers when you could make them *your* elite soldiers? Recruiting prisoners is a longer-term strategy that requires patience and a specific skill set, but the payoff can be immense.
The Conversion Process: Turning the Tide
Recruiting prisoners isn’t an instant affair. It involves a gradual process of convincing them to switch allegiances. Here’s how it generally works:
- Capture Them: Win a battle and take prisoners. Easy peasy.
- Hold Them in Your Party: They’ll automatically appear in the “Prisoners” tab of your party screen.
- Wait and Persuade: Over time, prisoners in your party will have a chance to convert into regular troops. The rate and success of this conversion are influenced by several factors, most notably your character’s “Prisoner Management” skill.
- Accept Them: Once a prisoner has been “persuaded,” a notification will appear, and they will move from your prisoner list to a special section ready to be recruited. You can then click to “recruit” them, and they’ll join your regular troop roster.
Key Influencers of Conversion Rate
- Prisoner Management Skill: This is the big one. The higher your character’s (or one of your companions’) Prisoner Management skill, the faster prisoners will convert. Perks within this skill tree also significantly boost conversion rates.
- Culture Match: Prisoners of the same culture as your character (or your current kingdom’s dominant culture) tend to convert faster than those of different cultures. For example, if you’re an Imperial noble, Imperial prisoners will convert more readily.
- Troop Tier: Lower-tier prisoners (recruits, militia) generally convert much faster than high-tier, veteran soldiers. It makes sense – a fresh conscript might be easier to sway than a battle-hardened Imperial Legionary.
- Morale: While not a direct conversion factor, keeping your party’s overall morale high can prevent prisoners from attempting to escape.
- Perks: Several perks in the Steward and Leadership skill trees, alongside Prisoner Management, can indirectly or directly improve the conversion process or reduce escape chances. For example, “Sweatshops” in Steward can boost production, which helps with party economy, indirectly allowing you to sustain more prisoners.
The Importance of the Prisoner Management Skill
If you plan on making prisoner recruitment a cornerstone of your strategy, investing in the Prisoner Management skill is absolutely vital. This skill directly impacts:
- Conversion Rate: Faster conversion of prisoners into your regular troops.
- Prisoner Capacity: Allows you to carry more prisoners in your party without suffering massive movement speed penalties.
- Escape Chance: Reduces the likelihood of prisoners attempting to escape your party.
You can assign a companion with high Steward or Leadership to the quartermaster role, which will impact party size, but for direct prisoner management, it’s usually best for the player character or a dedicated governor/party leader companion to have high Prisoner Management.
Pros and Cons of Recruiting
Pros:
- Elite Troop Acquisition: The best way to acquire high-tier, specialized troops (like Fians, Elite Cataphracts, Banner Knights) without having to train them up from recruits, which saves a ton of time and gold.
- Cost-Effective Army Building: Once converted, these troops are free. You only pay their wages, not recruitment costs.
- Faster Recovery: Replenish your forces quickly after heavy losses in battle.
Cons:
- Slow Process: Conversion takes time, especially for high-tier or culturally different troops.
- Prisoner Escapes: Unconverted prisoners might attempt to escape, potentially costing you valuable assets.
- Party Speed Penalty: Carrying a large number of prisoners slows down your party movement speed, which can be a real pain when chasing enemies or trying to reach a destination quickly.
- Morale Impact: While not a direct morale hit, the presence of many prisoners can sometimes make your party more susceptible to morale drops if other conditions are also poor.
Let’s look at a quick comparison of the main prisoner outcomes:
Prisoner Outcome Comparison
| Option | Primary Benefit | Primary Downside | Reputation/Relationships | Strategy |
|---|---|---|---|---|
| Ransom | Immediate Gold | Lost Potential Troops | Neutral | Early game, quick cash, low fuss |
| Recruit | Free Elite Troops | Slow, Escape Risk, Speed Penalty | Neutral | Mid-late game, army building, long-term |
| Execute | Permanent Enemy Removal | Major Reputation Loss, Enemy Hatred | Very Negative | Extreme measure, only for hated rivals |
| Release | Minor Honor Gain | No tangible benefit | Slightly Positive (for some) | Roleplay, niche scenarios |
The Iron Hand: Executing Lords and Ladies
This is the most drastic and irreversible action you can take against a captured enemy, and it’s almost exclusively applied to captured enemy lords, ladies, or unique companions. Executing common soldiers is not an option in Bannerlord.
The Decision to Execute
When you capture an enemy lord or lady, you have a few choices: keep them in your party (where they’ll try to escape), release them for honor, or, if you’ve had enough of their shenanigans, execute them.
Consequences of Execution
This is not a decision to be taken lightly, as the repercussions are severe and long-lasting:
- Massive Honor Loss: Your character will take a substantial hit to their honor attribute, making you an “Oathbreaker” or “Dishonorable” in the eyes of many.
- Relationship Penalties: You will incur massive negative relationship penalties with almost every single lord and lady in Calradia, especially those with “Good-Natured” or “Honorable” personalities. Their entire clan will likely despise you, seeking revenge whenever possible.
- “Cruel” Trait: Your character will gain the “Cruel” trait, which can affect certain interactions and dialogue options.
- Vengeful Enemies: The family and clan members of the executed lord will hate your guts, leading to them often declaring war on you or seeking you out in battle to slay you. This can snowball into a permanent vendetta that’s tough to shake.
- Fear Factor: On the flip side, executing a powerful enemy can strike fear into the hearts of their allies and even your own enemies. While not a direct mechanic, the lore implications are clear: you are not to be trifled with.
When to Consider Execution
Given the heavy penalties, why would anyone choose this path? There are a few scenarios:
- Eliminating a Persistent Threat: Some enemy lords are like a bad penny, always turning up. If a particular lord keeps escaping your dungeons and leading new armies against you, executing them permanently removes that thorn in your side. This can be especially tempting with powerful, high-tier clan leaders who rally many to their cause.
- Roleplaying a Ruthless Conqueror: If you’re going for a playthrough where your character is a brutal warlord who tolerates no opposition, execution fits the bill.
- Ending a Feud: In some very specific (and rare) instances, if you capture the absolute last member of a highly aggressive, small enemy clan that consistently bothers you, executing them can wipe out that clan entirely, provided they have no settlements.
My own experience suggests that execution is often a beginner’s trap. I once executed a bothersome Vlandian lord early in my first campaign. The hatred I garnered was so widespread and intense that half of Calradia considered me their personal archnemesis. My reputation plummeted, and every minor lord wanted a piece of me. It made diplomacy a nightmare and I spent more time fleeing angry armies than building my kingdom. Learn from my mistake: only resort to this if you fully understand and accept the long-term consequences, and have a solid plan to manage the animosity.
The Path of Mercy: Releasing Lords and Letting Go
While often overlooked, releasing captured lords and ladies, or even common prisoners, is an option with its own subtle benefits.
Releasing Lords
When you capture an enemy lord, you have the option to “Release” them. This action comes with a few perks:
- Honor Gain: You’ll gain a significant amount of honor, reinforcing your character’s “Honorable” trait (if you have it) or pushing you towards it.
- Relationship Boost: You’ll get a positive relationship boost with the lord you release and often their entire clan. This can be incredibly valuable for future diplomatic efforts, such as convincing them to join your kingdom or securing a peace treaty.
- Minor Relationship Boost with Good-Natured Lords: Other lords with honorable or good-natured personalities will generally approve of your mercy, giving you a slight relationship bump with them as well.
When to Release: This is a solid strategy if you’re trying to build a positive reputation, especially if you plan to eventually recruit that lord or their clan into your faction, or if you want to foster better diplomatic relations for alliances or trade. It’s often the best choice for new players who are trying to navigate the complex web of relationships in Calradia.
Letting Common Prisoners Go (via Escape)
You can’t directly “release” common prisoners from your party, but you can effectively let them go by allowing them to escape. This usually happens if your Prisoner Management skill is low, your party morale is abysmal, or you simply ignore them for too long. There’s generally no benefit to this outside of reducing your party weight if you’re desperate for speed and can’t find a ransom broker, but it also costs you potential gold or troops.
Keeping Prisoners for Other Uses
Beyond the direct outcomes of ransoming, recruiting, or executing, merely holding onto prisoners can have subtle strategic implications.
As a “Prisoner Bank”
Sometimes you might capture a large number of high-tier troops that you want to recruit, but your party is already full, or you haven’t invested enough in Prisoner Management yet. You can transfer these prisoners to the dungeon of any castle or town you own, or one belonging to your faction if you’re a vassal. This acts as a “bank” for prisoners, freeing up your party space and removing the speed penalty. You can later retrieve them to convert or ransom as needed.
Important Note: Prisoners held in dungeons *do not* convert over time. They simply wait. This is purely for storage.
Prisoners and Roguery Skill
While not a primary use, some aspects of handling prisoners (like breaking out companions from enemy dungeons, which involves a form of prisoner handling) can contribute to your Roguery skill. A high Roguery skill can, in turn, make your ransom brokers offer better prices for your prisoners, creating a synergistic loop.
Party Speed and Prisoner Load
It bears repeating: the more prisoners you carry, especially high-tier ones, the slower your party moves. This is due to their collective weight and the logistical challenge of moving many captives. If you’re constantly chasing down enemy parties or need to respond quickly to threats, be mindful of how many prisoners you’re hauling around. Sometimes, a quick stop at a ransom broker to lighten the load is worth the detour.
Advanced Prisoner Management Strategies
For the seasoned warlord, a more nuanced approach to prisoners can unlock greater efficiencies and power.
Optimizing Your Conversion Queue
If you’re actively recruiting, prioritize which prisoners you want to convert. High-tier prisoners of your culture should be at the top of the list. Low-tier, foreign culture prisoners might be better off sold to a ransom broker to free up your conversion slots and reduce party load.
Companion as Prisoner Manager
While the player character often has the highest Prisoner Management skill due to combat, don’t forget your companions. You can appoint a companion with a decent Prisoner Management skill to lead a separate party. They can then capture and convert prisoners within their own party, easing the burden on your main party and effectively doubling your conversion efforts. This works best if you assign them reliable troops and a clear objective.
The “Cycle” of War and Peace
During wartime, you’ll accumulate many prisoners. Take advantage of truces and peace treaties to consolidate. Ransom off your unwanted captives, recruit the ones you want, and store high-value lords in your dungeons if you haven’t decided their fate. Use periods of peace to replenish your forces through recruitment, preparing for the next conflict.
Dungeon Management
If you own castles or towns, your dungeons will occasionally fill up with captured enemy lords or rebels. As the owner, you’re responsible for them. They will attempt to escape over time, and a high garrison or a governor with good security perks can reduce these escape chances. Eventually, you can release them for goodwill or, if you’re feeling ruthless, execute them (though again, beware the consequences).
Sometimes, your faction leader or other allied lords will also bring their captured foes to your dungeons. You don’t directly manage these, but it’s a good sign your dungeons are secure!
Frequently Asked Questions About Prisoners in Bannerlord
How do I sell prisoners in Bannerlord?
Selling prisoners in Bannerlord is a pretty straightforward affair, and it’s your go-to method for making some quick cash after a successful battle. First off, you’ll need to locate a town. Once you’re inside, head over to the tavern district. This is usually marked on the town map by a tankard icon. Look for a character labeled “Tavern Keeper” or sometimes “Ransom Broker.”
Engage them in conversation, and one of their dialogue options will be something along the lines of “I’d like to sell my prisoners” or “I have some captives to ransom.” Select that option, and a new screen will pop up, showing all the prisoners currently in your party. You’ll see their troop type, quantity, and the gold value they’ll fetch. Simply click on the prisoners you wish to sell, confirm your selection, and the denars will be instantly added to your treasury. It’s an efficient way to keep your finances healthy, especially in the early stages of your conquest of Calradia.
Is it worth executing lords in Bannerlord?
Whether executing lords in Bannerlord is “worth it” is one of the most hotly debated topics among players, and honestly, there’s no single right answer – it depends heavily on your playstyle and long-term goals. On the one hand, executing a particularly troublesome enemy lord permanently removes them from the game. This can be incredibly satisfying if they’ve been a persistent pain in your side, constantly escaping your dungeons and raising new armies. If you’re playing a pure conquest campaign and want to eliminate all opposition without mercy, it certainly fits the role.
However, the downsides are truly severe. Executing a lord incurs massive negative relationship penalties with almost every other lord in the game, particularly those with honorable traits. Their entire clan will develop a deep-seated hatred for you, making diplomacy, vassal recruitment, and even peace treaties incredibly difficult. You’ll gain the “Cruel” trait, and your character will be branded an “Oathbreaker.” This can lead to entire factions uniting against you, driven by a thirst for vengeance. For most players, especially those who want to build a kingdom through diplomacy and alliances, the immense hit to reputation and relationships makes execution a very niche and often detrimental strategy. Proceed with extreme caution, and only if you’re prepared for a continent-wide vendetta.
How does the Prisoner Management skill work?
The Prisoner Management skill is absolutely crucial if you plan on actively recruiting enemy troops into your own ranks. Its primary function is to increase the rate at which captured enemy soldiers are “persuaded” to join your party as regular troops. The higher your (or your designated companion’s) skill in Prisoner Management, the faster these conversions will occur. This is particularly noticeable with higher-tier prisoners, who inherently take longer to convert.
Beyond conversion speed, the skill also directly affects your prisoner capacity. A higher skill allows you to carry more prisoners in your party before you start suffering significant movement speed penalties. This means you can haul more potential recruits or ransoms without your army crawling across the map. Furthermore, certain perks within the Prisoner Management skill tree can reduce the chance of prisoners attempting to escape your party, ensuring that your valuable captives don’t just vanish into the night. It’s a skill that directly translates to more efficient army building and better post-battle logistics.
Can I recruit any prisoner?
While you can attempt to recruit most common (non-hero) prisoners, there are some important nuances and limitations to keep in mind. Generally, any regular troop you capture has the potential to be converted into one of your own, provided you invest in the Prisoner Management skill. However, the speed and ease of conversion vary greatly.
Prisoners of the same culture as your character (or your current kingdom) will convert much faster than those from different cultures. For example, if you’re a Vlandian lord, Vlandian recruits will flip loyalty more readily than, say, Sturgian warriors. Additionally, lower-tier troops are significantly easier to persuade than elite, battle-hardened veterans. A simple recruit might convert in a few days, while an Imperial Legionary could take weeks, or even months, depending on your skill level and perks. You also cannot recruit enemy lords, ladies, or unique companions directly into your party as troops; their fate is either ransom/release or execution. So, while the answer is mostly “yes,” be aware of the factors that make some recruitment attempts a far tougher nut to crack than others.
Do prisoners escape often?
Prisoner escapes are a regular occurrence in Bannerlord if you’re not prepared, and they can be quite frustrating, especially when you’re counting on those high-tier troops. The frequency of escapes is primarily governed by a few key factors. The most significant is your character’s (or the party leader’s) Prisoner Management skill. A higher skill significantly reduces the chance of prisoners attempting to flee. Conversely, a low skill level means you’ll see a lot more escape notifications.
Party morale also plays a role. While not as direct as the skill itself, a very low party morale can contribute to an environment where prisoners feel more empowered or desperate to make a break for it. Additionally, the sheer number of prisoners you’re carrying can influence the likelihood. It’s harder to keep tabs on a hundred captives than a dozen. Some perks in the Prisoner Management tree are specifically designed to reduce escape chances, so investing in those can be a real game-changer for a dedicated prisoner recruiter. If you find yourself losing valuable prisoners regularly, it’s a clear sign to shore up your Prisoner Management skill or consider ransoming off your less desirable captives to lighten the load.
What’s the best way to make money from prisoners?
The “best” way to make money from prisoners largely depends on your current situation and long-term strategy, but for pure, reliable gold income, ransoming prisoners is almost always the most efficient and safest method. After a battle, simply take your captured troops to the nearest town’s tavern keeper or ransom broker. They’ll instantly pay you a sum of gold for each prisoner, with higher-tier troops fetching significantly more denars. This provides immediate liquidity, which is crucial for paying your troops, buying supplies, or investing in workshops.
Recruiting prisoners, while eventually “free” in terms of acquisition cost, is a slower process that provides no direct gold income. Instead, it saves you money by providing troops you don’t have to purchase and train from scratch. If your goal is to build an elite army and you have the Prisoner Management skill to do it, converting high-tier prisoners is a form of indirect wealth generation by preventing future recruitment costs. However, for that immediate boost to your wallet, hitting up the ransom broker is a sure bet every single time. It’s a foundational economic loop for any burgeoning warlord in Calradia.
Conclusion
Managing prisoners in Bannerlord is far more than a simple post-battle chore; it’s a dynamic system that intertwines with your character’s development, your kingdom’s economy, and your diplomatic standing. Whether you’re a benevolent leader focused on recruitment and diplomacy, or a ruthless conqueror willing to make the ultimate sacrifice for power, understanding these mechanics is paramount.
Take the time to consider your options after each skirmish. Will those Vlandian Sharpshooters become part of your elite core, or will their ransom fund your next workshop? Will that bothersome Aserai Emir finally meet his end, or will his release pave the way for a crucial alliance? The fate of Calradia’s captives, and indeed your own destiny, rests squarely in your hands. Choose wisely, for every decision carries weight in the brutal, beautiful world of Mount & Blade II: Bannerlord.